ADM 302B – Software Design Part 2
Applied Bachelor’s Degree in Software Development – Web Development Concentration
Course ID
ADM 302B
Course Credits
4
About ADM 302B – Software Design Part 2
The course will continue to discover how to design a layered architecture and relate the graphical user interface layer to domain and technical services layers. Learn to apply design patterns, including the popular “gang-of-four” patterns and the GRASP patterns, which communicate fundamental principles of responsibility assignment in object design. Learning and using practices will accelerate your mastery of analysis and design. Upon completing this course, the students will provide a refined, proven, and efficient approach to application development in business settings. Additionally, the students will understand software processes and concepts and design a solid solution using objects.
Topics Covered In Course
ADM 302B
- OO Analysis: Static & Dynamic Views
- UML Interaction diagrams and Class diagrams
- General responsibility assignment software principles (GRASP)
- Assessment and planning
- More Objects with Responsibilities (GRASP)
Prerequisites
Students must have experience using a keyboard and mouse in a GUI-based OS such as Microsoft Windows or Macintosh and understand how to download and install programs found on the Internet. Student must be familiar with Foundations of Software Engineering and creation of custom applications.